Three Cultural Easter Eggs In Elder Scrolls 7

By Kanyi M

Bethesda Game Studios loves to blur the line between fantasy and reality in their Elder Scrolls games. They’ve filled the series with all sorts of fantastical elements from dragons to Dwemer technology, but there are also a lot of small details scattered throughout the game that pay homage to real-life civilizations and cultures.

Below are a few little-known facts about Elder Scrolls lore that show just how much Bethesda has hidden in the background of their games.

1) The Khajiit take multiple forms

ES‘s creepiest humanoid race, the Khajiit, are a feline people who are able to adopt different forms for different situations. They can appear as bipedal cats or quadrupedal cats, lions or wolves, falcons or peregrine falcons, bears, or armadillo-like creatures called sabertooths. Khajiit can even take the form of skeletons or mist when they want to be stealthy and deliver their deadly surprise attacks.

2) The three moons

The series’ lore has a lot of references to the moons, and most players are familiar with the two moons that are visible in the sky at night: Masser and Secunda. But there’s another moon outside of these two that doesn’t seem to be mentioned as much: Den of Lorkhaj. The moon’s name comes from the Nordic god of death Lorkhan, who created Mundus. The three moons are symbolically aligned in the sky during a full moon and are supposed to be how Nirn is connected to Lorkhan’s realm.

3) The world has been around since the Nords arrived

Born out of the Nordic pantheon’s clash with Jyggalag in Aldmeris (which is also where the elves and men came from), Nirn was basically a blank slate for the Nords to build their new home on.